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    The description :augmented reality and heritage...

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Latitude: 51.508529663086
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Country: United Kingdom (GB)
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dead men's eyes augmented reality and heritage home about about dead men’s eyes is a project that investigates the use of augmented reality within archaeological practice. the system is built using a smartphone, an arduino microcontroller and a unity3d application that brings the sights, sounds and smells of the past directly into the present – into the very place in which they happened. this site contains a number of how-tos, blog and other articles that detail the process and show where i am up to with the development. the name is inspired by a short story by m.r. james ‘dead men’s eyes’ (or a view from the hill) in which a man uses a pair of old binoculars to view grisly episodes from ages past. latest post: the artefactkit – heritage jam 2017 winner - somehow the heritage jam run by the university of york has come round around again and gone. as i outlined in this post the heritage jam is an opportunity for people to get together and create new heritage visualisations relating to a specific theme. the theme this year was ‘bones of our past’ – as i couldn’t […] some interesting posts: arkit and archaeology – hougoumont farm, waterloo - for the last 3 years i have had the absolute privilege of being one of the archaeological directors of the current excavations of the battlefield of waterloo. as part of the incredible project waterloo uncovered (http://www.waterloouncovered.com) – we have been taking wounded serving and veteran soldiers, students and professional archaeologists to the battlefield to conduct […] pokémon go home – why pokémon is not what the heritage sector really needs - gently i edged toward the beast. it had 4 long semi-transparent wings, the same length as its tube-like body. the body was iridescent in the light, changing colour through blue to green. its face was incredibly ugly… a mixture of large bug-like eyes on the side of its head and a gaping mouth filled with […] caauk 2016 – embodied gis and applied multi-sensory archaeology - i recently attended the caauk 2016 meeting in leicester, a great couple of days with a few really interesting papers. as usual, the rather excellent dougs rocks-macqueen was on hand to record the talks. his videos can be found here – he records all sorts of diverse archaeological conferences, so it is well worth clicking […] heritage jamming - as an archaeologist, i’m used to reporting old news, and this is pretty old – however, might be of interest. in 2014 and 2015 i participated in the university of york’s heritage jam. the heritage jam is a really excellent initiative, bringing together an eclectic group of archaeologists, gamers, makers and heritage specialists to hack […] dead men’s eyes stories, podcasts and seminars - i have been presenting quite a bit lately about the dead men’s eyes project and it has also been picked up by a couple of the mainstream press outlets – so i thought i should put together a page that has links to more information about the project. hopefully this list will grow over the […] surfing the hypegeist - this post is written as part of the call for papers over at thendig, looking at zeitgeist in archaeological research and how to follow it, keep up with it, or create it. as will be clear from the previous posts on my blog, i am interested in using mixed and augmented reality to aid in […] guest blog on asor - i have just submitted a guest blog post on the american schools of oriental research (asor) blog for their ongoing special series on archaeology in the digital age. it’s an introduction to augmented reality for archaeology and also includes some sneak peeks of the results of some of my own ar fieldwork on bodmin moor. […] learning by doing – archaeometallurgy - this post will be a little off my normal topics, in that there will no augmented reality and no computers (although i did make some nice 3d models that i’ll link to later). it is about technology, but mostly about prehistoric technology. i have spent the last four days on a prehistoric metallurgy weekend, run […] archaeology, gis and smell (and arduinos) - i have had quite few requests for a continuation of my how-to series, for getting gis data into an augmented reality environment and for creating an embodied gis. i promise i will get back to the how-tos very soon, but first i wanted to share something else that i have been experimenting with. most augmented […] embodied gis howto: part 1a – creating rtis using blender (an aside) - this is a bit of an aside in the howto series, but nevertheless it should be a useful little tutorial and as i was given a lot of help during the process it is only right to give something back to the community! so this howto shows you how to take the 3d model you […] follow write comment comments rss trackback ( 0 ) comments ( 11 ) shawn january 7th, 2011 8:19pm reply quote hi stu – thanks for the headsup. i’ve tweeted about your work! i look forward to seeing what you get up to – and am v. jealous that you’ll be working with the folks at casa! shawn josh allen june 30th, 2012 3:03am reply quote stu, i was given the link to your blog by a friend of mine who came across it, she sent it my way as i have been working with some similar concepts as far as using game engines and archaeological data to bring sites to life. i presented a paper in january at the sha’s talking about how to use this technology as a research tool as well as its more obvious uses as a “people pleaser”. i have been using cryengine 3 because of its more advanced capabilities, although you are using unity this program might be worth checking out, it is free as well. i have had great success with this and other programs when re constructing a pow camp located in manitoba canada, although far from the bronze age i used many of the same concepts, i was not, however, able to have gis data correspond accurately with the models, which is a big step. all in all i like your work and wish you the best of luck with your dissertation josh allen stuarteve july 6th, 2012 10:23am reply quote @josh allen dear josh, thanks for the comment and sorry for taking so long to respond.cryengine 3 looks great (i used cryengine 2 to do some experimenting with verulamium a few years back – https://vimeo.com/dataanarchist/videos – its a beautiful system… but unfortunately no one has made the move to enable an ar view of the engine. that is the main reason i am using unity – because it has great ar integration. in terms of getting the gis data to overlay properly i have been quite a bit of work on that recently (in unity at least) and will be putting up a post on it very soon – so watch this space. i would love to see some of your stuff – do you have any links to it anywhere? joe evans june 14th, 2013 3:32pm reply quote hi stu! wow, so we seem to be doing almost the exact same dissertation work (integrated active ar in archaeology, rather than passive) over a world away (my site is in mexico). your “augmented reality, a new horizon in archaeology” article literally hits on all the major points i was shooing for, while using the same software! i guess great minds think alike and we both saw the digital data horizon/layer (i’m calling it the digital heritage horizon or dh^2) as an integrative platform. it’s truly an amazing tool with applications not only for live, active archaeologists, but it segues the content we generate from data collection to public, user aspects almost seamlessly. with that being said i’m also looking at using the crye3 (haha) in a custom heritage ar app in addition to mixing some kernals i’ve been lucky enough to use. i’m really excited about your solutions to gis data overlay because i’ve had to use some round about methods to get my data to stick. anyway i’m glad i found your blog, i’ll stalk it frequently to see what’s happening on your side of the pond and help where i can. who knows, maybe we could collaborate on something. technoarchaeologists unite. gary hall june 28th, 2013 1:24pm reply quote hi. a con

URL analysis for dead-mens-eyes.org


http://www.dead-mens-eyes.org/heritage-jamming/
http://www.dead-mens-eyes.org/2016/03/
http://www.dead-mens-eyes.org/2013/06/
http://www.dead-mens-eyes.org/dead-mens-eyes-stories-podcasts-and-seminars/
http://www.dead-mens-eyes.org/category/uncategorized/
http://www.dead-mens-eyes.org/category/howto/
http://www.dead-mens-eyes.org/2016/07/
http://www.dead-mens-eyes.org/why-pokemon-go-should-not-be-the-future-of-an-engaged-public/
http://www.dead-mens-eyes.org/#comment-787
http://www.dead-mens-eyes.org/category/kinect/
http://www.dead-mens-eyes.org/#respond
http://www.dead-mens-eyes.org/2012/04/
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http://www.dead-mens-eyes.org/comments/feed/
http://www.dead-mens-eyes.org/2015/03/

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  NS02.SAQNET.CO.UK 195.2.128.3

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